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Location  \\  CEVO  \\  Day of Defeat  \\  Tourney 1  \\  National  \\  Rules

Day of Defeat 1.3 Rules

Updated: August 16th, 2009

Section (A) CEVO General Event Guidelines and Rules For PC Based Events

1.00 CEVO Information & Rules
1.10 Introduction

2.00 Registration and Team Activation
2.10 Registration Period
2.20 Membership Fees
2.30 UniqueID's
2.40 Member Activation

3.00 Member Rights & Requirements
3.10 Information
3.20 Sportsmanship
3.30 Member Names
3.40 Captain / Managers Requirements
3.50 Captain / Manager Absences
3.60 Captain / Manager Changes
3.70 Team Rights To Terminate Captains / Managers (Mutiny Rule)

4.00 Team Information
4.10 Rosters
4.20 Roster Unlock Schedule
4.30 Roster Lock Period
4.40 Team Activation
4.50 Team Names
4.60 Team Name Changes
4.70 Hijack Teams

5.00 Game Play Environment Requirements
5.10 CEVO Match Network (CMN3) Client Requirements
5.20 Models / Skins
5.30 Sprites
5.40 Configuration Files
5.50 Third Party Applications
5.60 Custom Sprays
5.70 32 Bit Video Game Settings
5.80 Message Modes and Voice Communications
5.90 Game / LAN Center Requirements

6.00 Match Scheduling and Forfeit Requirements
6.10 Match Scheduling
6.20 Match Scheduling After the Deadline Day
6.30 Match Rescheduling
6.40 Match Reporting
6.50 Reporting False Match Scores
6.60 Forfeits
6.70 Requirements for Reporting A Forfeit Win

7.00 Match Media Coverage Guidelines
7.10 Spectator Clients
7.20 IRC ScoreBots
7.30 Media Partner Coverage
7.40 Spectators

8.00 Game Server Information and Requirements
8.10 Dedicated Servers
8.20 Server Reservations
8.30 Ping Imbalance
8.40 Server Crashes

9.00 Game Violations
9.10 Game Exploits
9.20 Cheating
9.30 Ringing (Smurfing)
9.40 Player / Teams Termination Guidelines

10.00 Dispute Rights, Requirements, and Guidelines
10.10 Dispute Process
10.20 Dispute Tokens
10.30 Dispute Submission
10.40 Submission Detail
10.50 Demos and Evidence Request

11.00 Event Prize Money Distributions Policy
11.10 Claiming Event Prizes
11.20 Forfeiting of Event Prizes
11.30 Event Prize Breakdown

12.00 Event Winners Lists; Rules Request

13.00 Other Governing Event Terms

14.00 Official Interpretation of CEVO Rules

15.00 CEVO Rule Changes

16.00 CEVO Support (support.cevo.com)

Section (B) CEVO Game Specific Rules for Day of Defeat 1.3

17.00 Game Specific Definitions

18.00 Season Event Structure

19.00 Event Structure

19.10 Event Division Match Deadline Days

20.00 Match Requirements and Rules
20.10 Match Game Time
20.20 Game Server Configuration Settings and Files
20.30 Match Dead Round
20.40 Player POV (First Person Demos)
21.00 Game Play
21.10 Match Description and Guideline
21.20 Players Required to Start a Match
21.30 Determine Match Side Choice and Server
21.40 Halftime Guidelines
21.50 Match Restart Guidelines
21.60 Match Pausing Guidelines
21.70 Player Connectivity Issues
21.75 Players Leaving Early
21.80 Match Overtime Guidelines
21.90 Player Substitution Guidelines
22.00 HLTV and Scorebot Guidelines

23.00 CS Game Specific Violations
23.10 Game Map Exploits
23.20 Flash Bang Exploits
23.30 Clipping
24.00 Crouch Hopping




1.00 CEVO / CYBER EVOLUTION
1.10 Introduction
CEVO was formed to create the first "EVOLUTIONARY" online arena for gamers to compete for monetary prizes in a competitive, affordable, and just environment. Before teams can register, the respective captains must read and understand all rules of CEVO. These rules provide an unprecedented foundation to elevate E-Sports to a new level of professionalism.

2.00 Registration
2.10 Registration Period
The registration period begins four weeks prior to the start of the event.
2.20 Membership Fees
The membership fee for any CEVO event is twenty ($20) US Dollars per player, and your membership will remain active for the length of the event. Being a member in CEVO grants you the player the right to compete in the CEVO event of your choice, customer service and support via Live Help or Ventrilo, and the use of CEVO game servers for any CEVO match. Once an event begins there will be an additional $5.00 late fee assessed to any new membership. Fees are subject to change from event to event and for specialty events.

Captains and Managers are allowed to pay for players on their team. When a Captain or Manager pays for a member or members on the team, CEVO assumes that the member who paid for the membership owns that membership spot and may transfer the membership fees to any player. CEVO ONLY ACCEPTS MEMBERSHIP FEES VIA PAYPAL. All PayPal questions can be addressed at www.paypal.com.

Once the event registration period ends and the event begins; NO REFUNDS WILL BE ISSUED! Refunds can be made at any time prior to the close of the event registration by submitting an offline ticket to the Accounting Department at support.cevo.com

PayPal charge backs of CEVO membership fees will result in a one (1) year suspension
2.30 Unique Game IDs
It is the opposing teams. responsibility to check and verify the opposing teams roster and verify that the players Unique Game ID's are correct prior to the start of any match. Once a match goes LIVE there can be no dispute filed for incorrect or missing Unique ID's. All individuals competing MUST have their player profile completely filled out accurately. This includes providing an accurate Unique ID as your Unique ID will be used by CEVO for authentication. IF YOU HAVE QUESTIONS ABOUT OBTAINING YOUR UNIQUE ID OR WHAT UNIQUE ID CEVO REQUIRES, CONTACT A CEVO OFFICIAL VIA http://support.cevo.com

Players may only change / edit their Unique ID / GamerTag during the ROSTER UNLOCK PERIOD (SEE RULE 4.20). If a member needs his or her Unique ID changed while the rosters are locked they must contact an official via http://support.cevo.com or via Ventrilo support (texas.cevo.nationvoice.com:4000).
2.40 Member Activation
For a membership to be considered active and in good standing the participating user MUST be in good financial standing and MUST have his or her Unique ID registered to their account.

3.00 Member Rights & Requirements
3.10 Information
Personal information submitted by each member for his or her profile MUST be accurate. Profiles, comments, names, or other information posted on the website deemed offensive to the general public will be edited, with possible member warnings and/or removal depending on severity.

Members are responsible for ensuring that they have read, and comprehend the rules of any event they compete in, ignorance of the rules is not an excuse for a violation.
3.20 Sportsmanship
All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Belligerence, and Disrespect of an Official) may be reviewed and are reason for filing a disputed.

Rulings on sportsmanship are subject to official interpretation. If a member or team is found in violation of this rule the following actions will happen:
  • Minor infractions as judged by an official: Formal warning to player/captain
  • Major infractions as judged by an official: (2) week suspension
  • Sever infractions as judged by an official: (3) month suspension
Any accusations of unsportsmanlike conduct must be submitted as a dispute and will be investigated by CEVO officials. UNSPORTSMANLIKE CONDUCT DISPUTES WILL NEVER RESULT IN ROUNDS BEING REVERSED!
3.30 Member Names
Member game handles containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Players found with offensive names will be contacted by an official and asked to edit their name to something more appropriate. If a member is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that member will be issued a warning. If the rule is violated a second time, that member will be removed from the event and no refund will be issued.
3.40 Captain / Manager Requirements
The Team Captain / Manager are in control of all aspects of the .TEAM., and have an obligation to not only himself but to the other members on the "TEAM" to perform and lead. The Team Captain / Manager has the right to add or remove members on his team at any time during the roster unlock period, regardless of who paid the membership fee.
3.50 Captain / Manager Absences
In the absence of the team captain / manager, the assistant team captain is in charge and responsible for all team actions. The assistant team captain must be announced to the other team so as to eliminate any confusion in case a dispute is filed.
3.60 Captain / Manager Changes
Team captain / Manager changes are permitted if the team captain has been terminated from the event by an official, or if the team captain decides to leave the team. At that time, a new team captain may be assigned.
3.70 Team Rights to Terminate a Captain or Manager (Mutiny Rule)
The team and the members on that team reserve the right to oust the captain or manager at anytime. For a team to enact this rule, 75% of the ACTIVE members on the roster as determined by CEVO, must email their Head Division Official with the following information and express their desire to remove the captain or manager. Contact information for your Head of Division Official can be found under the Officials section of the website.
  • Team Name
  • Current Captain's or Manager's Name
  • Your Real Name
  • Your UserName
  • A written explanation why you would like the current captain or manager removed from the team

4.00 Team Information
4.10 Rosters
All team rosters are established during the registration period prior to the start of the event. Changes to team rosters may take place during the registration period and during the weekly roster unlock periods. Teams are required to have the minimum number of members required to play a match to be considered and ACTIVE team. This number will differ with each game title.
4.20 Roster Unlock Schedule
Rosters are open to add and remove members at the end of every week from Thursday 11:59pm PST to Sunday 11:59pm PST. The only exception to the roster unlock period occurs when the seasonal playoffs begin (SEE 4.30).
  • If the member is in good financial standing for the current event there is no fee associated with leaving and joining a new team.
  • If the member is not in good financial standing or is a newly registered member, they will be subject to pay the required event membership fees, plus a $5.00 late entry processing fee before joining a team.
4.30 Roster Lock Period
Rosters are considered LOCKED from Monday (12:01am PST) thru Thursday Night (11:59pm PST). During the roster LOCK period member additions and removals from rosters is prohibited unless with official approval: An official may approve the addition of a member to a team's roster for the following reason:
  • A team loses a member by means other than termination, which in turn leaves that team with less than the required minimum needed to participate. Just because a team loses a member does not constitute that an official will allow the addition of another member.
  • The opposing teams. captain agrees to the member(s) being added and permission has been granted from a CEVO Official.
Once an event enters its permanent roster lock period, NO PLAYERS will be allowed to join or leave a team. Exceptions will only be made for extreme circumstances which include but are not limited to natural disasters, and death. If a team cannot field the required number of members to participate in a playoff match, a roster addition may be allowed but only with the approval of every teams captain participating in that particular event playoff. Information on the permanent roster lock period will be posted in the news section of the website prior to the final roster lock.
4.40 Team Activation
To have a team activated:
  • The minimum number of members needed to play in a match MUST be on the teams. roster
  • ALL members on the team MUST be in good financial standing
  • ALL members MUST have Unique ID's / GamerTag registered to their accounts
If a team does not have the minimum number of members required to participate on their team roster and does not request a withdrawal and refund via (http://support.cevo.com?) before the close of the event registration, that team will be removed from the event and members moved into an inactive state until they join an active team. Teams that are activated will be placed into their designated divisions, conferences, and groups based on the game type and await event commencement.
4.50 Team Names
Team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams found to have an offensive name will be contacted by an official and asked to edit their name to something more appropriate. If a team is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that team will be issued a warning. If the rule is violated a second time, that team will be removed from the event and no refund will be issued.
4.60 Team Name Changes
Team name changes are allowed at anytime, but are limited to one (1) change per event
4.70 Hijacked Teams
A team is considered "HIJACKED" when less than 50% of the roster from the beginning of the event are still participating and remain on that team. CEVO reserves the right to determine if any team is .HIJACKED. and to remove any team that falls within these guidelines. If your team is experiencing internal issues and extreme roster lineup changes, your HEAD DIVISION OFFICIAL MUST be contacted and consulted for approval.

5.00 Game Play Environment Requirements
Members and team captains MUST comprehend and follow all rules. Ignorance of the rules is not an excuse for a violation. The game environment can be best defined as any and all files used to control, influence, or manage game play. CEVO requires that all members use the default game environment that is created upon a clean installation of any game title.
5.10 CEVO Match Network (CMN3) Client Requirements
All members are REQUIRED to install and run the CEVO Match Network (CMN3) application prior to playing in any CEVO event. This program will communicate directly with CEVO content servers, dedicated servers, and the member's client machine to provide game environment authentication.

Members that experience difficulties running the CMN3 are required to consult a CEVO official in Ventrilo (texas.cevo.nationvoice.com port 4000). Any member that cannot run the CMN3 for whatever reason is NOT ALLOWED TO PARTICIPATE IN CEVO.

MEMBERS ARE REQUIRED TO BE ACTIVELY LOGGED IN AND READIED UP IN THE CMN3 FOR THE COMPLETE DURATION OF THE MATCH. ANY ROUND A MEMBER DOES NOT MEET THIS REQUIREMENT WILL BE OVERTURNED.
5.20 Models / Skins
ALL members MUST use default models. If a member is found using ANY NON-STANDARD models during an event match, it will be considered a violation of the rules and will result in a loss and termination from the event. This includes ALL skins as well.
5.30 Cross Hairs
ALL members MAY USE custom cross hairs.
5.40 Configuration Files
Members ARE allowed to edit their user configuration files in the native game directory. Members ARE NOT allowed to have any other configuration files inside the native game directory. Any other configuration files found maybe considered a violation of the rules and could result in a loss, and one (1) week suspension.
5.50 Third Party Applications
The use of any third party application and or program to influence or manipulate the game environment is strictly prohibited. Any such situations will be regarded as a cheating violation and will result in a loss and immediate termination from the event. Subsequently any and all matches that the guilty player played in will be overturned as well.
5.60 Custom Sprays
The use of custom sprays, while frowned upon, may be used so long as they are not:
  • Sprays that replicate models
  • Sprays that replicate map features or textures
  • Sprays that display pornography
  • Sprays that are deemed unsportsmanlike
The use of the above sprays will be considered a violation of the rules and will and will result in a loss, and a member warning, and possible termination.
5.70 32bit Video Setting
ALL members are required to use 32 bit / high definition video game settings. Members that are found using any other video settings will be suspended for one (1) week and have any event match where non approved video setting where used overturned.
5.80 Message Modes and Voice Communications
In game chat, while frowned upon, is not illegal so long as it is done in a positive nature. All Message Mode chat must be kept to a minimum and may not include any profane or derogatory comments. Message Mode violations are subject to the rules of sportsmanship (RULE 3.20).

The use of the in-game voice communication software like Team Speak and Ventrilo are the preferred forms of voice communication and are also permitted.
5.90 Game / LAN Center Requirements
Members are encouraged to play their matches from a Game / LAN Center; however game centers MUST be registered and upstanding iGames members and MUST be able to run the CMN3. If a Game center cannot meet the above requirements then members MAY NOT play from that game center.

Players that are going to be playing from a GAME / LAN CENTER need to notify their head of division prior to the match so there is no confusion regarding ringing (RULE 9.30).

6.00 Match Scheduling and Forfeit Requirements
6.10 Match Scheduling
Matches are to be scheduled and played before the "Deadline Day". (SEE GAME SPECIFIC RULES) through each team's captain's control panel. Failure to schedule and play any event match by the deadline day could result in forfeit losses for both teams.

Team Captains / Managers are required to contact their opponent through the CEVO Scheduling System prior to the match deadline date to establish the match time and the designated server(s). While communicating via other third party applications (IRC, XFIRE, MSN, etc.) is commonplace, CEVO will only accept communication logs from the CEVO Match Scheduling System. Any team having trouble scheduling a match within these guidelines needs to contact their Head Division Official immediately for assistance.
6.20 Match Scheduling After the Deadline Day
Teams are NOT allowed to schedule or play their matches after the match deadline day without explicit permission from the Head of Game or their Head of Division. Teams that require an extension to their match deadline day, should contact their Head of Division Official no later than 5 days prior to the official deadline day of the match. Permissions are given by on a per-case basis.
6.30 Match Rescheduling
Teams may reschedule a match date and time before the scheduling deadline day by contacting their Head of Division. After the scheduling deadline day has passed, teams CANNOT reschedule their match.
    Any event match where a team receives a forfeit win will AUTOMATICALLY be rescheduled unless the match is:
  • A seasonal playoff match
  • A group play match
  • A ladder match
6.40 Match Reporting
At the completion of the match the team Captain / Manager from either team MUST report the match final score. Team captains / Managers should report all forfeit wins via http://support.cevo.com SEE RULE 6.60 for more details.
6.50 Reporting False Match Scores
Team Captains / Managers are required to report all scores as accurately as possible. Intentionally reporting false or erroneous scores may result in having the match overturned (regardless if the match was played or not). Multiple violations of this rule will result in the termination of the team from the event. All punishments are up to the discretion of CEVO officials.

If you know you have reported a match score incorrectly contact CEVO Support immediately http://support.cevo.com or via Ventrilo @ texas.cevo.nationvoice.com port 4000 and no punishment will be issued.
6.60 Forfeits
Forfeit wins will be issued for the following reasons only:
  • Teams that do not have their matches scheduled and played by the match deadline day
  • Teams cannot field the required minimum number of members needed to start a match within fifteen minutes of the scheduled match time
  • Teams do not have enough members due to members suspension or termination
  • The team you are scheduled to play has died or become inactive
Any team that receives two (2) forfeit losses may be removed from the event. Teams are allowed to have an unlimited amount of forfeit wins during the season. All forfeit wins will count as roughly 75% of a real win in the CEVO CPI rating system. ALL FORFEIT MATCHES WILL BE AUTOMATICALLY RESCHEDULED IF POSSIBLE.
6.70 Requirements for Reporting a Forfeit Win
In order to report a forfeit win the following MUST happen:
  • ALL members of the requesting team MUST BE logged into the CMN3 client
  • Less than two-thirds of the opposing teams members are logged into the CMN3
  • Fifteen minutes MUST pass after the agreed upon match time scheduled using the CEVO scheduling system.
If all of the above criteria are meet, then a forfeit win can be reported. Teams caught reporting matches fraudulently or incorrectly will be issued a forfeit loss (SEE RULE 6.50).

7.00 Match Media Coverage Guidelines
7.10 Spectator Applications
A team may use spectator applications (HLTV, SourceTV, CoDTV, etc.) to broadcast or record any match. ALL public spectator applications must have a delay of no less than 120 seconds to ensure fair play. It is the teams. responsibility to check the delay times before the start of any event match.

Spectator applications are NOT REQUIRED for event match play, however, IT IS RECOMMENDED as it is in the best interest of the event to provide as much exposure to the public as possible. Teams CANNOT refuse the use of a spectator application if one team can provide it, likewise kicking spectator applications from a server, and/or configuring your server to prevent connection of spectator applications is considered unsportsmanlike (SEE RULE 3.20) and will be dealt with accordingly.

CEVO reserves the right to require a spectator application to broadcast any match. In this case, CEVO will provide the spectator application; in addition CEVO reserves the right to require the match to be played on a server with enough slots to host said spectator application. If this creates a server conflict, the match will be played on a CEVO server.
7.20 Score Bots
Score Bots may be run as long as both teams agree. The use of a Score Bot without the consent of the other team will be considered unsportsmanlike (SEE RULE 3.20) and dealt with accordingly. Score Bots are NEVER allowed to broadcast any message mode information. Score Bots that broadcast message mode information are a violation of this rule and will result in the hosting team to forfeit the event match.
7.30 Media Partner Coverage
CEVO reserves the right to allow our media partners to cover any and all event matches for any game title in any event. This is in the best interest of the event and the organization. Any match CEVO or its Media Partners decides to broadcast, ALL teams must comply, failure to cooperate with CEVO or our media partners and the covering of any event match will be considered unsportsmanlike and will result in a forfeit loss.
7.40 Spectators
NO spectators are allowed in a match server while a "LIVE" event match is underway with the exception of CEVO officials. Any person interested in watching matches should do so via a spectator application or Score Bot if available.

8.00 Game Server Information and Requirements
8.10 Dedicated Servers
Teams may utilize their own dedicated server so long as it falls within the ping imbalance rule (SEE RULE 8.30) and is not hosted locally. In the event that a Non-CEVO server is used, ANY and ALL issues that arise from server problems will be the sole responsibility of the hosting team. This includes, but is not limited to, server reboots, round restarts, and map changes. Matches may be split and played on two (2) dedicated servers.
8.20 Server Reservation
CEVO game servers are reserved for PAYING members and may be utilized for play in any sanctioned CEVO event match. Servers may be reserve for play by contacting a CEVO official via Ventrilo (texas.cevo.nationvoice.com port 4000). Servers are reserved on a first come, first served basis.

We understand that teams want to secure the server by changing the default password and rcon that is PROVIDED by CEVO. With this understanding CEVO respectfully asks that when you are done using one of our match servers that you reset it.
8.30 Ping Imbalance
The difference between each team's average pings can be no greater than thirty (30) milliseconds. Pings must be confirmed by logging into the agreed upon server and not through 3rd party tools like HLSW, or HLIT. Loss and choke will in no way be an acceptable reason not to play in a server; ping will be the only determining factor. If the difference between the average team pings is less than thirty (30) milliseconds, the server is acceptable for play. Each team has the RIGHT to play at least one half of the match in their server, provided it falls within the Ping Imbalance rule. The Home team will choose which half to play on their server, if two servers are going to be used. If neither team can provide a server that is within the Ping Imbalance rule CEVO officials will determine what server MUST be used for the match.

Members outside of the continental United States, Canada, & Mexico, or players on dial-up connections waive their right to the ping imbalance rule
8.40 Server Crashes
If a server crashes during any "LIVE" event match, all rounds fully completed will count towards the final score. All remaining rounds of the event match will be played out on a new server using the appropriate game overtime configurations. This rule will continue to stand in the event of a second server crash.

In the event of a third crash, both team captains are REQUIRED to come into CEVO Ventrilo (texas.cevo.nationvoice.com port 4000) immediately to discuss the completion of the match. An official may assign a CEVO server and have the match restarted or allow additional time for the match to be played. This will be up to the discretion of the official. If a server crashes within the first minute of the first round of any event match, then the round will be replayed.

9.00 Game Violations
9.10 Game Exploits
It is illegal to intentionally utilize any game exploits. Specific game exploits will be included in the game specific rules. For any exploits used that are not explicitly covered, officials have discretion to determine the intention and extent of the violation. The default penalty may be a reversal of up to three (3) rounds and possible suspension of the offending member. Officials have full discretion to modify the exact penalty to suit the offense.
9.20 Cheating
Cheating in any form is considered a violation of the rules and will result in immediate member termination. Cheating / Hacking is considered any manipulation of server configurations, client configurations, models, skins, weapons, sounds, or anything that alters the predetermined settings listed within the rules. This includes aim bots, wall hacks, speed hacks, ESP hacks, or any third party program not deemed legal by CEVO. Officials have the final word on what is deemed a cheat or hack. Any players caught cheating in an official CEVO event will be suspended for a minimum of one year.

Players are not required to be disputed in order to be suspended for cheating if CMN detects violations by that player. Furthermore, CEVO is not required to collect any information (such as demos or screenshots) from, or provide notification to, the specific player prior to issuing the suspension. In order to maintain maximum sanctity of the CMN application, CEVO is not obligated to reveal any information/evidence collected by CMN to the player in question nor his/her teammates in the event that a cheating suspension is issued.

9.30 Player Ringing (Smurfing)
If you or one of your members is going to be playing from a place other than their original point of registration, that member needs to notify a CEVO official prior to the match. Failure to do so may result in a ringing suspension unless there is sufficient evidence to prove otherwise.If a team is caught with a RINGER it will result in the following course of action:
  • A team warning will be issued
  • The match will be overturned
  • The members account used to ringing will be terminated
  • The member who rang if it can be determined will be terminated
  • The captain of the offending team will be suspended
If you or one of your members is going to be playing from a place other than their original point of registration, that member needs to notify his or her Head of division prior to the match. Failure to do so will result in a ringing suspension unless there is sufficient evidence to prove otherwise.

9.40 Member / Team Termination Guidelines
In the event that a member or team is found in violation of any event rule or CEVO Terms of Use, unless otherwise noted by the specific rule or term violated, the member or team in question may be warned, suspended, or immediately disqualified from any or all CEVO events as determined by event officials.

Any member or team receiving multiple warnings within the same event or across multiple events may be suspended or immediately disqualified from any or all CEVO events as determined by event officials.

ANY TEAM FOUND WITH A SINGLE CHEATER during any playoff, tournament, or other bracket-based event will be IMMEDIATELY disqualified and removed from the event unless otherwise stated by the event rules or news post. Exceptions may be granted only in applicable circumstances to be determined by event staff on a per-infraction basis.

TEAMS FOUND WITH MULTIPLE CHEATERS may be immediately disqualified and removed from any event, at the sole discretion of event staff, unless otherwise stated by the event rules or news post.

10.00 Dispute Rights, Requirements, and Guidelines
10.10 Disputes
Disputes are a serious issue and to ensure that all CEVO events are run in a just and fair manner, all disputes are taken seriously and ruled upon within a one (1) week timeframe.
10.20 Dispute Tokens
Every team in the Amateur division is issued five (5) complimentary dispute tokens. Each token represents one (1) player disputed, and teams are free to use these dispute tokens as they see fit. Once the five (5) tokens have been used teams will NO longer be able to dispute.

All teams in CEVO's paid divisions are granted unlimited dispute tokens.
10.30 Dispute Process
Only the Team Captain or Manager has the right to dispute a member(s) or team that they feel is in violation of the rules. All disputes must be filed within twenty-four (24) hours of the completion of the match. A match must be reported regardless of whether a dispute is being filed. If the dispute is filed after the twenty-four (24) hour period, the dispute will be disregarded. A ruling will be made one (1) week after the requested POV (point of view) demos are received by the CEVO official. At that time, an email with the details of the ruling will be sent to all parties involved in the dispute. All disputes are filed through the dispute form located under MY ACCOUNT on the CEVO website.
10.40 Dispute Submission Detail
If you suspect a member(s) of cheating, be prepared to list exactly where you think this occurred in the match. Please supply as much detail in the comment section of the dispute form as to provide the officials with the most accurate information possible. IF A VALID DESCRIPTION IS NOT PROVIDED THEN THE DISPUTE WILL BE CONSIDERED VOID!
10.50 Evidence Requests
If a dispute has been filed, CEVO officials will contact all the parties being disputed and request all POV (point of view) demos. The parties involved will then have forty-eight (48) hours to submit all requested files to the official in charge of the dispute. While a majority of disputes can be resolved from this information, there is the chance that server logs may be requested to further assist in determining a ruling.

If a player has been requested to submit demos to an official for whatever reason, the player has forty-eight (48) hours to comply. If the player does not have the requested information, THE FOLLOWING PENALTIES WILL BE ENFORCED:
  • 1st Offense: Warning + match overturn
  • 2nd Offense: 1 Week suspension + match overturn
  • 3rd Offense: 3 Week suspension + match overturn
IF A MATCH HAS BEEN OVERTURNED AS A RESULT OF VIOLATING THIS RULE, THE MATCH SCORE WILL NEVER BE REOVERTURNED EVEN IF DEMOS ARE RECEIVED AT A LATER DATE AND CLEAR ANY OR ALL MEMBER OF ANY AND ALL ALLOGATIONS


If a player fails to start their demo prior to the beginning of match play, any round not recorded in the demo will be overturned and rewarded to the other team.
11.00 Event Prize Distribution Policy and Guidelines
Each and every member that is on a team roster going into any seasonal playoff will receive an equal share of the prize monies should that team become eligible. Should a member not wish to receive prize monies, they can submit an offline ticket to the accounting department via http://support.cevo.com and request to forfeit their earnings to their teammates.
11.10 Claiming Event Prizes
All members, both domestic and foreign, are eligible to receive prize winnings.

ALL winnings MUST be claimed by filling out and submitting CEVO's Competitive Earnings Release Forms (see below) and all appropriate tax forms. ALL FORMS MUST BE COMPLETED AND RETURNED TO CEVO WITHIN 30 DAYS OF THE CONCLUSION OF THE EVENT. WINNINGS THAT ARE NOT CLAIMED WITHIN THE 30 DAY ALLOTTED TIMERFRAME WILL BE FORFEITED.

Claim forms will be accepted and processed following the conclusion of the event. If any player or team is currently under formal dispute by an opponent or internal review by CEVO, claim forms will not be processed until positive resolution of said dispute or review.

CHEATING IN A CEVO EVENT CONSTITUTES A FORM OF FRAUD. In the circumstance that a player is awarded monies or product and then later found to be cheating at any point IN THAT EVENT by a retroactive examination of the player, that player will be required to repay CEVO the full amount of monies earned or full market value of product distributed AT THE TIME OF DISTRIBUTION before being allowed to return to competitive play at the end of the suspension. Any monies collected by CEVO in this fashion will be redistributed to the community via another event. CEVO has sole discretion to waive this requirement on a per-case basis. Players who were awarded monies or prizes and then later found cheating in an entirely separate event will not be required to make reparations.
Winners will be mailed a check in the amount of their earnings, and any physical prizes shipped out within 2 weeks from the day CEVO receives the completed Competitive Earnings Release Form and any required Federal and State tax releases, provided there are no open disputes or internal reviews of claiming players or their teams. In the event that a player or team is under dispute or internal review when Competitive Earnings Release Forms are received, all monies and/or prizes for that entire team (and any other impacted teams) will be held until resolution of the dispute or review, at which point the 2 week window will begin.

It is the player's responsibility to ensure that CEVO receives all earnings forms. Players are encouraged to submit a support ticket to accounting after submittal of their earnings forms to ensure they have been properly received.

Prize checks will be mailed to the address indicated on the Competitive Earnings Release Form. The name of the Member MUST match the name listed on the Competitive Earnings Release Form.
  • If a Winner is under the legal age of majority in his or her state of residence, the Winner's parent or legal guardian must also sign the Competitive Earnings Release Form.
  • Sales taxes, if any, and income taxes, are the responsibility of each Winner.
  • Each Winner, by entering in any CEVO event or contest, consents to the inclusion of his or her name on a list of winners made available to any and all sponsors.
  • CEVO will pay all applicable postage and or delivery costs associated with the distribution of prizes.
11.20 Forfeiture of Event Prizes
CEVO prides itself on fair and expedient distribution of monies and product (collectively referred to as "Prizes") to all players for whom reward is rightfully earned.

In the event that a player is suspended for any infraction which provides unfair advantage to his/her team during any playoff, tournament, or other bracket-based event (i.e. non-season play) -- for example, cheating suspension -- the entire team will forfeit ALL Prizes to which the team would otherwise be entitled.

If a team is disqualified from any bracket-based event for any reason, the entire team will forfeit ALL Prizes to which the team would otherwise be entitiled.

Any team that willingly retires from an event prior to its conclusion (for example, opts to forfeit the final match rather than play) FORFEITS their rights to all Prizes.

In the circumstance that a player is found to be violating fair-play rules in an event other than the current, that player will forfeit ALL Prizes owed to him/her in the current event. In the circumstance that a team is disqualified from any CEVO event other than the current for fair-play violations, the entire team will forfeit ALL Prizes from the current event as well.

11.30 Event Prize Breakdown
All event prize pots are determined prior to the event opening for registration.
Professional Division - (If applicable for the event)
  • 1st Place - 50% of the prize pot
  • 2nd Place - 35% of the prize pot
  • 3rd Place - 15% of the prize pot
Main Division - (If applicable for the event)
  • 1st Place - 40% of the prize pot
  • 2nd Place - 25% of the prize pot
  • 3rd Place - 15% of the prize pot
  • 4th Place - 10% of the prize pot
  • 5th Place - 5% of the prize pot
  • 6th Place - 5% of the prize pot
Intermediate Division - (If applicable for the event)
  • 1st Place - 40% of the prize pot
  • 2nd Place - 25% of the prize pot
  • 3rd Place - 15% of the prize pot
  • 4th Place - 10% of the prize pot
  • 5th Place - 5% of the prize pot
  • 6th Place - 5% of the prize pot
Amateur Division - (If applicable for the event)
  • 1st Place - 100% of the prize pot
12.00 Winners Lists; Rules Request
For a copy of the Winners list, send a stamped, self-addressed, business-size envelope to the following address: CEVO LLC, [NAME OF EVENT / CONTEST] -Winners List, c/o CEVO LLC, 1112 Weldon Ave, Baltimore, MD 21211. To obtain a copy of these Official Rules, send a stamped, self-addressed business-size envelope to the following address: CEVO, Event Rules Request, c/o CEVO LLC, 1112 Weldon Ave, Baltimore, MD 21211.

13.00 Other Governing Event Terms
To the extent permitted by applicable law, all events, contests, and these Official Rules will be governed, construed and interpreted under the laws of the state of Maryland, USA.
  • These Official Rules are subject to any requirements/limitations imposed by the Federal Communications Commission.
  • All CEVO events and contests are subject to applicable Federal, state, provincial and local laws and regulations.
  • Members agree to be bound by these Official Rules and by the decisions of CEVO, which are final and binding in all respects.
  • CEVO reserves the right to cancel, suspend and/or modify any contest or event, or any part of it, if any fraud, technical failures or any other factor beyond CEVO's reasonable control affect the administration, security or proper play of the event or contest or CEVO otherwise becomes (as determined in its sole discretion) incapable of running the event or contest as planned. CEVO reserves the right in its sole discretion to disqualify any individual found in violation of the Official rules, tampering with the CMN3 software application, or tampering with the registration process or the operation of any event or contest.
  • CEVO's failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.
14.00 Exploitation of CEVO Rules
If a team attempts to manipulate or exploit a CEVO rule in any way other than for its intended use, CEVO officials reserve the right to make a final ruling and interpretation on the rule in question for the given event match and\or dispute.
15.00 CEVO Rule Changes
CEVO reserves the right to modify the rules as needed. This includes changes due to software updates or releases, and all other changes deemed necessary by CEVO, LLC. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that the rules listed are guidelines that CEVO will use to ensure fair and competitive play. All the rules are subject to interpretation.
16.00 Contacting Officials
All contact with CEVO officials should be performed through LIVE HELP (support.cevo.com) or Ventrilo at texas.cevo.nationvoice.com 4000, or via the contact form available at MY ACCOUNT on the web site. Emailing an official should only be done if it has been requested or if there is a team emergency that requires interpretation.
17.00 Game Specific Defenitions
  • Captain - The player listed as team captain on the team roster or any player who is officially acting as team captain in case of the absence of the original captain. Team captains are solely responsible for all actions taken by any player on that team.
  • Complete Game - A match is considered "COMPLETE" once both twenty (20) minute halves have been concluded.
  • Conference - A grouping of teams within a division that are located in, or closest to, the same geographical area or time zone. This is usually in relation to the Western and Eastern coasts of a continent.
  • Dedicated Server - Any dedicated game server used for an official CEVO match.
  • Division - A grouping of all teams of the same or similar skill level.
  • Event - The entire eight (8) week regular season followed by a playoff tournament.
  • Game/Match - One map consisting of two halves with the possibility of overtime in case of a tie score.
  • Half - One twenty (20) minute round. There are two (2) rounds per match.
  • Lag out - When a player is disconnected from the game server due to network connectivity issues.
  • Live - The commencing of a half after both teams type .ready. via messagemode 1.
  • Overtime - The continuance of the match due to a tie at the end of regulation play Overtime consists of two (2) ten (10) minute halves.
  • Player - Any participant who has paid the registration fee, if applicable, with @ready status.
  • Player Removal - The removal of a player from the event by an official with no refund, if applicable.
  • Half Overturn - An overturn of at least one half by CEVO officials due to a team and/or player infraction. All overturned halves by a CEVO official will be specified whether or not they are needed to be played on a later date. Refusing to replay an overturned halve will result in the automatic forfeit of the halves(s) overturned.
  • Team - A team consists of six (6) or more registered players.
  • Team Termination - The removal of a team and all players by an official from the event with no refund, if applicable.
  • Warning - A written letter informing a player or team that they have been found in violation of the rules of CEVO. Two (2) warnings will result in termination.
18.00 Season Event Structure
CEVO Day of Defeat 1.3 events are eight (8) weeks in length, one (1) match per week. This schedule may be affected by teams being terminated during the season for the violation of CEVO rules.
18.10 Match Deadline Days
All matches MUST be completed on or before the Thursday deadline of 11:59PM Central time zone. Matches not played at or before this time will result in a double forfeit.
19.00 Match Requirements and Guidelines
19.10 Match Game Time
Players should ensure that they are in the dedicated server on time and ready to begin. Teams have fifteen (15) minutes after the agreed upon (or default) time to join the server. After fifteen (15) minutes have passed, both teams must have the minimum allowable amount (5) players each in the server. A team failing to comply will be subject to Rule 3.20. Forcing a team to wait for players is disrespectful and unsportsmanlike.
19.20 Game Server Configuration Settings and Files
Any team that wants to host a CEVO match MUST ensure that the latest versions of CEVO's server configuration files are installed and running properly. It is the HOSTING team.s responsibility to ensure that the configurations are installed and able to run properly for the match.

If an illegal setting is found after the match goes LIVE (i.e. wrong scoring, score tic rate, etc.), then the other team must request the half to be restarted.
19.30 Player POV (First Person Demos)
All players and team captains are required to record first person demos of all event matches. You must have a separate demo for each half of play. All players are required to hold first person demos for at least seven (7) days. After the seventh (7th) day, the demos may be discarded.

If a player has been requested to submit demos to an official for whatever reason, the player has forty-eight (48) hours to comply. If the player does not have the requested information, THE FOLLOWING PENALTIES WILL BE ENFORCED:
  • 1st Offense: Warning + match overturn
  • 2nd Offense: 1 Week suspension + match overturn
  • 3rd Offense: 3 Week suspension + match overturn
IF A MATCH HAS BEEN OVERTURNED AS A RESULT OF VIOLATING THIS RULE, THE MATCH SCORE WILL NEVER BE REOVERTURNED EVEN IF DEMOS ARE RECEIVED AT A LATER DATE AND CLEAR ANY OR ALL MEMBERS OF ANY AND ALL ALLEGATIONS

If a player fails to start their demo prior to the beginning of match play, any round not recorded in the demo will be overturned and rewarded to the other team.
20.00 Game Play Guidelines
20.10 Match Description and Guideline
A Match consists of two twenty (20) minute halves and any needed overtime required in order to determine a winner. A match is considered "COMPLETE" once both twenty (20) minute halves and any needed overtime has been played.
20.20 Players Required to Start the Match
All matches are to be played with a minimum of five (5) players per team. If a team does not have the required minimum of five (5) players at match start time, no team will be allowed to play with less than the required minimum number of players unless the match has already started and a player has dropped.
20.30 Match Side and Server Choice Guidelines
The "HOME" team has the right to determine what server OR what side they want to start on. The AWAY team then gets to choose the other option (server choice OR side choice). ALL teams are required to play one (1) half as Axis and one (1) half as Allies. BOTH teams have the RIGHT to play one half on their server so long as it meets the PING IMBALANCE REQUIREMENTS.
20.40 Halftime Guidelines
After finishing the first half of the game, teams are allowed an optional five (5) minute break. Team leaders should exchange information regarding the second half (dedicated server IP and password) if necessary. Ideally, dedicated server information for the second half should be known in advance. Half time gives an opportunity to finalize server information in case of changes. If a team fails to show up in the agreed upon server or fails to have the required minimum number of players, that team will forfeit the remaining rounds.

An official MUST be notified in any case of no-shows
20.50 Match Restart Guidelines
Once a half is deemed LIVE, teams are NOT allowed to restart the match, unless a player drops from the server within the first minute of play. If the server crashes after the first minute of play, then the CEVO overtime config must be used with the same scores before the crash.
20.60 Match Pausing Guidelines
Match pausing is REQUIRED and should be used in the spirit of SPORTSMANSHIP. Teams are REQUIRED to PAUSE their servers if requested for any of the following reasons: (rcon pausable 1 - then press the PAUSE KEY on your keyboard).
  • A player on one of the respective teams experiences network issues
  • If the server experiences extreme network issues
  • A player lags out
The hosting team MUST pause the match. Failure to pause the match will result in the reversal of points. CEVO officials reserve the right to decide whether or not the match should or should not have been paused.

Abuse of match pausing is defined as "any pausing by a team when one of the three instances above does not occur."
20.70 Player Connectivity Issues
CEVO is not responsible for players who experience connectivity problems. Teams should have back-up players ready to join if a player gets disconnected or lags out. If a player lags out the server should be paused immediately. If the lag out occurs within the first minute of play, the half is to be restarted.
20.75 Player Leaving Match Early
All players are expected to remain in the server until the conclusion of the match. Leaving a match early is considered unsportsmanlike conduct and, at the discretion of CEVO officials, suspensions may be issued if repeated or egregious violations occur.

If an entire team leaves the server prior to conclusion of the match, the match will be forfeited in favor of the team remaining in the match.
20.80 Match Overtime Guidelines
In the instance of a tie score after the completion of official forty (40) minute match, then overtime must be played. Overtime consists of two (2) ten (10) minute halves. If the score is still tied after the first overtime, then the overtime process will be repeated until one (1) team is deemed the winner. NO CEVO match may end in a tie. To start a match into overtime execute the map config and then execute the CEVO-OT.cfg.
20.90 Player Substitutions
Player substitutions are allowed at anytime during the match. A player is only allowed to join the dedicated server AFTER the player whom he/she is substituting for has left the server. Failure to do so and allowing a reasonable advantage may result in a loss of rounds.
21.00 HLTV Guidelines
HLTV must be configured with a minimum delay of 120 seconds. It is the team.s responsibility to check the HLTV delay before the start of the match. Once a match goes LIVE there can be no dispute filed for a HLTV delay less than 120 seconds. However, if while the match is LIVE a team notices that the HLTV delay is less than 120 seconds, the HLTV must be kicked from the server. If the team fails to do so, then the half will be overturned in favor of the team that initiated the request.

HLTV is NOT REQUIRED, however, IT IS ALLOWED, in either record-only or with spectators, if either team can provide it. Refusing to allow HLTV if the other team can provide it, kicking HLTV from your server, and/or configuring your server to prevent connection of HLTV is considered unsportsmanlike conduct and will be dealt with accordingly. All rulings on intent and subsequent punishment are at the discretion of CEVO officials.

"Insufficient slots" to host HLTV IS NOT a valid reason to refuse to play on a given server. However, CEVO strongly encourages teams to use a server with enough slots to run HLTV.

CEVO reserves the right to require HLTV broadcasting for any match in any division. In this case, CEVO will provide the HLTV server, which will take precedence over any HLTV server(s) provided by either team. In addition, CEVO reserves the right to require the match to be played on a server with enough slots to host HLTV. If this creates a server conflict, the match will be played on a CEVO server.
22.00 Game-Specific Allowances and Violations
22.10 Game Map Exploits
A Match consists of two twenty (20) minute halves and any needed overtime required in order to determine a winner. A match is considered "COMPLETE" once both twenty (20) minute halves and any needed overtime has been played.
22.20 Boosting / Stacking
Player boosting and stacking is legal. (This is defined as jumping onto other players head to either reach a part of the map or see over an obstacle.) Players may only boost to areas of the match already reachable by a single player. Players found boosting to areas not reachable by a single player will be subject to a minimum 1 game suspension and possible overturn of the match. Penalization for violation of this rule is up to the full discretion of the Official.
22.30 Clipping
Clipping is when a player is either boosted through a solid layer, or when a player manipulates him/herself so that they can see over, under, and/or through any solid entity such as a wall or box. Multiple violations by a player may also result in a suspension (suspension lengths are up to the judgment of the officials).
22.40 Spawning Weapons
Dropping a weapon before the restart of a map in order for another player to pick it up is strictly prohibited. Any player found doing this will be subject to a minimum 1 game suspension and possible overturn of the match.
21.50 Custom Crosshairs
Custom crosshairs are legal. If in doubt about a particular crosshair, please speak with a CEVO official about it.
21.60 Multi Binding
Multi-Binding is strictly prohibited. This is the act of binding more than one command to one key. (ie bind f "crouch;fire"). CEVO also realizes that there are might be other commands we have not listed and those will be investigated on a case by case basis. CEVO recommends that every player use the DEFAULT configuration setting to ensure compliance with this rule. Players found multi-binding will be suspended as this is considered a violation of the rules.
21.70 Crouch Hopping
It is ILLEGAL to have your MOUSEWHEEL bound to "+duck" or "crouch" even if you don't intend on using it.

Players that are found to be in violation of this rule will be suspended for one (1) week, and the match will be overturned in favor of the opposing team.
22.80 Rate Settings
The following are the minimum rate settings. Meaning you can set at these values or above.
  • rate 20000
  • cl_cmdrate 75
  • cl_updaterate 75
  • ex_interp .01-.03 (interp settings must be between .01 and .03, including those values)
22.90 Acceptable Configuration Settings
  • ambient_fade 100
  • ambient_level 0.300
  • bottomcolor 6
  • cam_command "0"
  • cam_idealyaw "90"
  • cam_idealdist "62"
  • cl_crosshair_color "xxx xxx xxx"
  • cl_crosshair_translucent 0-1
  • cl_crosshair_size "size"
  • cl_autowepswitch 0-1
  • cl_bobcycle 0.800
  • cl_bobup 0.500
  • cl_fixtimerate 7.500
  • cl_gaitestimation 1
  • cl_gg 0
  • cl_resend 6
  • cl_solid_players 1
  • cl_timeout
  • d_spriteskip 0
  • default_fov 90
  • ex_extrapmax 1.200
  • ex_maxerrordistance 64
  • ex_maxspeed 750
  • fakelag 0
  • fakeloss 0
  • fastsprites 0
  • gamma 3
  • gl_alphamin 0.250
  • gl_clear 0
  • gl_cull 1
  • gl_d3dflip 0
  • gl_dither 1
  • gl_dump
  • gl_flipmatrix 0
  • gl_lightholes 1
  • gl_monolights 0
  • gl_nobind 0
  • gl_nocolors 0
  • gl_overbright 0
  • gl_palette_tex 1
  • gl_playermip 0
  • gl_polyoffset 0.100 or 4
  • gl_reporttjunctions 0
  • gl_round_down 3
  • gl_smoothmodels 0
  • gl_spriteblend 0
  • gl_texels
  • gl_texsort 0
  • gl_wateramp 0 or 0.300
  • gl_wireframe 0
  • gl_zmax 4096
  • gl_ztrick 0
  • lambert 1.500
  • lightgamma 2.500
  • m_side .8
  • max_smokepuffs 120
  • nosound 0
  • r_bmodelhighfrac 5
  • r_bmodelinterp 1
  • r_cachestudio 1
  • r_cullsequencebox 1
  • r_decals 300 or 4096
  • r_detailtextures 0
  • r_drawentities 1
  • r_drawviewmodel 1
  • r_dynamic 1
  • r_fullbright 0
  • r_glowshellfreq 2.200
  • r_lightmap 0
  • r_norefresh 0
  • r_novis 0
  • r_speeds 0
  • r_traceglow 0
  • r_wadtextures 0
  • r_wateralpha 1
  • s_automax_distance 30
  • s_automin_distance 2
  • s_max_distance 1000
  • s_min_distance 8
  • s_occfactor 0.250
  • s_polykeep 1000000000
  • s_polysize 10000000
  • s_rolloff 1
  • texgamma 2
  • timerefresh
  • topcolor 30
  • viewframe
  • hud_fastswitch 0-1
  • hud_centerid 0-1
  • fps_max 72-101
  • cl_pitchspeed 225
  • m_pitch 0.022000
  • m_yaw 0.022000
  • cl_pitchup 89
  • cl_pitchdown 89
  • gl_picmip 0
  • gl_playermip 0
  • developer 0
  • cl_bob 0.005
  • cl_yawspeed 210
  • gl_spriteblend 1 or 0
The following commands are absolutely prohibited:
  • ;wait or wait
  • ;alias or alias



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MAP ROTATION
round date map
rnd1 Thu, Jun 18 dod_lennon_b2
rnd2 Mon, Jun 22 dod_anzio
rnd3 Thu, Jun 25 dod_donner
rnd4 Mon, Jun 29 dod_harrington
rnd5 Thu, Jul 02 dod_chemille
rnd6 Thu, Jul 09 dod_railroad2_b2
rnd7 Sun, Jul 26 dod_lennon_b2
rnd8 Thu, Jul 30 dod_harrington
rnd9 Mon, Aug 03 dod_donner
rnd10 Thu, Aug 06 dod_lennon_b2
rnd11 Mon, Aug 10 dod_railroad2_b2
SemiFinals Thu, Aug 13 dod_harrington
Finals Sun, Aug 16 Best of Three